﻿using System;
using System.Collections.Generic;
using UnitLibrary.GameObjects;
using Microsoft.Xna.Framework;
using UnitLibrary.Utility;
using UnitLibrary.GameObjects.Units;

namespace UnitLibrary.Managers
{
    public class TowerM: UnitM<Tower>
    {
        public TowerM(Game game, ComponentM componentManager, int maxTowers)
            : base(game, componentManager, UnitID.Tower)
        {
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }
        
    }
}
